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See:
Description
| Interface Summary | |
| State | This is the interface which all Belot states should implement |
| Class Summary | |
| AllTrumpsState | This state represents the logic of the "All Trumps" game |
| Belot | This class represents the belot card game |
| BelotBid | this is the bid which a belot game would use |
| BelotBid.DoublingFactor | This class represents the doubling factor for a belot game (e.g. |
| BelotEngine | This class holds the logic of the belot game |
| BelotGame | this is an enumeration of all the possible bids in a belot game |
| BelotTrick | This class represents a trick used in the belot game |
| BelotTrick.Type | |
| BiddingState | This class represents the state the game is in when the players are bidding for a game |
| DealingState | This is the state the game is in when the bidding is complete and the game is about to go into the playing state |
| ExternalizedStrings | Resource Bundle to external strings |
| Hand | Utility class used by the belot engine to store the currant state of the hand |
| NoTrumpsState | This state represents the logic of the "No Trumps" game |
| PlayingState | The superclass of all the playing states which holds most of the common functionality |
| SpecificTrumpState | This state represents the logic of a "Specific Trumps" game e.g. |
| StartState | Represents the initial dealing state. |
| StateAdapter | A utility class which can be used to adapt the State interfaces |
This package contains the implementation of the Belot card game
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