Uses of Interface
org.ninm.games.cardgames.belot.State

Packages that use State
org.ninm.games.cardgames.belot This package contains the implementation of the Belot card game 
 

Uses of State in org.ninm.games.cardgames.belot
 

Classes in org.ninm.games.cardgames.belot that implement State
 class AllTrumpsState
          This state represents the logic of the "All Trumps" game
 class BiddingState
          This class represents the state the game is in when the players are bidding for a game
 class DealingState
          This is the state the game is in when the bidding is complete and the game is about to go into the playing state
 class NoTrumpsState
          This state represents the logic of the "No Trumps" game
 class PlayingState
          The superclass of all the playing states which holds most of the common functionality
 class SpecificTrumpState
          This state represents the logic of a "Specific Trumps" game e.g.
 class StartState
          Represents the initial dealing state.
 class StateAdapter
          A utility class which can be used to adapt the State interfaces
 

Fields in org.ninm.games.cardgames.belot declared as State
private  State BelotEngine.m_state
           
 

Methods in org.ninm.games.cardgames.belot that return State
(package private)  State BelotEngine.getState()
           
 

Methods in org.ninm.games.cardgames.belot with parameters of type State
(package private)  void BelotEngine.setState(State state)
           
 


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