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Packages that use State | |
org.ninm.games.cardgames.belot | This package contains the implementation of the Belot card game |
Uses of State in org.ninm.games.cardgames.belot |
Classes in org.ninm.games.cardgames.belot that implement State | |
class |
AllTrumpsState
This state represents the logic of the "All Trumps" game |
class |
BiddingState
This class represents the state the game is in when the players are bidding for a game |
class |
DealingState
This is the state the game is in when the bidding is complete and the game is about to go into the playing state |
class |
NoTrumpsState
This state represents the logic of the "No Trumps" game |
class |
PlayingState
The superclass of all the playing states which holds most of the common functionality |
class |
SpecificTrumpState
This state represents the logic of a "Specific Trumps" game e.g. |
class |
StartState
Represents the initial dealing state. |
class |
StateAdapter
A utility class which can be used to adapt the State interfaces |
Fields in org.ninm.games.cardgames.belot declared as State | |
private State |
BelotEngine.m_state
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Methods in org.ninm.games.cardgames.belot that return State | |
(package private) State |
BelotEngine.getState()
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Methods in org.ninm.games.cardgames.belot with parameters of type State | |
(package private) void |
BelotEngine.setState(State state)
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