Package org.ninm.games.cardgames.belot

This package contains the implementation of the Belot card game

See:
          Description

Interface Summary
State This is the interface which all Belot states should implement
 

Class Summary
AllTrumpsState This state represents the logic of the "All Trumps" game
Belot This class represents the belot card game
BelotBid this is the bid which a belot game would use
BelotBid.DoublingFactor This class represents the doubling factor for a belot game (e.g.
BelotEngine This class holds the logic of the belot game
BelotGame this is an enumeration of all the possible bids in a belot game
BelotTrick This class represents a trick used in the belot game
BelotTrick.Type  
BiddingState This class represents the state the game is in when the players are bidding for a game
DealingState This is the state the game is in when the bidding is complete and the game is about to go into the playing state
ExternalizedStrings Resource Bundle to external strings
Hand Utility class used by the belot engine to store the currant state of the hand
NoTrumpsState This state represents the logic of the "No Trumps" game
PlayingState The superclass of all the playing states which holds most of the common functionality
SpecificTrumpState This state represents the logic of a "Specific Trumps" game e.g.
StartState Represents the initial dealing state.
StateAdapter A utility class which can be used to adapt the State interfaces
 

Package org.ninm.games.cardgames.belot Description

This package contains the implementation of the Belot card game


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