|
|||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
Interface Summary | |
State | This is the interface which all Belot states should implement |
Class Summary | |
AllTrumpsState | This state represents the logic of the "All Trumps" game |
Belot | This class represents the belot card game |
BelotBid | this is the bid which a belot game would use |
BelotBid.DoublingFactor | This class represents the doubling factor for a belot game (e.g. |
BelotEngine | This class holds the logic of the belot game |
BelotGame | this is an enumeration of all the possible bids in a belot game |
BelotTrick | This class represents a trick used in the belot game |
BelotTrick.Type | |
BiddingState | This class represents the state the game is in when the players are bidding for a game |
DealingState | This is the state the game is in when the bidding is complete and the game is about to go into the playing state |
ExternalizedStrings | Resource Bundle to external strings |
Hand | Utility class used by the belot engine to store the currant state of the hand |
NoTrumpsState | This state represents the logic of the "No Trumps" game |
PlayingState | The superclass of all the playing states which holds most of the common functionality |
SpecificTrumpState | This state represents the logic of a "Specific Trumps" game e.g. |
StartState | Represents the initial dealing state. |
StateAdapter | A utility class which can be used to adapt the State interfaces |
This package contains the implementation of the Belot card game
|
|||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |